Music Editor, Composer & Creative Producer for film, TV & advertising
Selected Work



From award-winning drama and documentary to billion-viewer events and advertising, my work turns a creative vision into flawless sound — on brief, on spec, and on deadline.
Services
( 1 )
Music Editing
Scripted drama & film
Spotting & conforming
Score integration to picture
Title sequences
( 1 )
Music Editing
Scripted drama & film
Spotting & conforming
Score integration to picture
Title sequences
( 2 )
Music & Sound for Advertising
Original tracks & soundalikes
Pitching & client delivery
Multi-length edits
Brand sonic identity
( 2 )
Music & Sound for Advertising
Original tracks & soundalikes
Pitching & client delivery
Multi-length edits
Brand sonic identity
( 3 )
Composition & Production
Original score
Arranging & orchestration
Recording & mixing
Mastering
( 3 )
Composition & Production
Original score
Arranging & orchestration
Recording & mixing
Mastering
( 4 )
Creative Operations & Events
Large-scale live events
Immersive & spatial audio
Asset & data management
Workflow design
( 4 )
Creative Operations & Events
Large-scale live events
Immersive & spatial audio
Asset & data management
Workflow design
I'm Simon Birch — a Music Editor, Composer & Creative Producer with over a decade of experience on award-winning drama, feature documentaries, advertising and billion-viewer live events. I keep complex productions on the rails: removing blockers, managing assets at scale, and turning artistic vision into flawless delivery.
Experience
2013 – Now
Creative Music Editor & Composer
Simon Birch Music Ltd (Freelance)
Music editing, composition, sound design and creative operations for award-winning drama, documentary, advertising and live events. Long-standing collaborator with BAFTA- and Ivor Novello-winning composer Dan Jones.
2013 – Now
Creative Music Editor & Composer
Simon Birch Music Ltd (Freelance)
Music editing, composition, sound design and creative operations for award-winning drama, documentary, advertising and live events. Long-standing collaborator with BAFTA- and Ivor Novello-winning composer Dan Jones.
2017 – Now
Director & Record Producer
Wave Theory Records
Run an independent record label end-to-end: editing, mixing, mastering, album-cover art direction and publicity. Releases include Dan Jones' BAFTA-winning score for Any Human Heart and Gerald Busby's score for Robert Altman's 3 Women.
2017 – Now
Director & Record Producer
Wave Theory Records
Run an independent record label end-to-end: editing, mixing, mastering, album-cover art direction and publicity. Releases include Dan Jones' BAFTA-winning score for Any Human Heart and Gerald Busby's score for Robert Altman's 3 Women.
2014 – 2016
Post-Production Delivery Operator
Films at 59
High-stakes technical delivery for broadcast — broadcast-standard files (AS-11), frame-rate conversion and tape-to-digital migration during the industry's shift from tape to file-based workflows.
2014 – 2016
Post-Production Delivery Operator
Films at 59
High-stakes technical delivery for broadcast — broadcast-standard files (AS-11), frame-rate conversion and tape-to-digital migration during the industry's shift from tape to file-based workflows.
2008 – 2012
MA & BA Music (Distinction / First)
University of Bristol
First-class BA and a Distinction MA in Music. Founder of the Composers' Society; dissertations on music in sports broadcasting and in TV advertising.
2008 – 2012
MA & BA Music (Distinction / First)
University of Bristol
First-class BA and a Distinction MA in Music. Founder of the Composers' Society; dissertations on music in sports broadcasting and in TV advertising.
Awards
FAQs
At heart I'm a creative music editor: I take a composer's music — or hours of raw, unstructured material — and shape it to picture, to a brief, and to broadcast spec. Around that I compose, produce, arrange, restore audio, and run the technical and organisational side that sits between a creative idea and a finished deliverable. Depending on what a project needs, I can be the music editor, the composer, the problem-solver, or the person quietly keeping the whole music and sound operation on the rails.
That's often my favourite kind of job. I'm a generalist by instinct: I like figuring things out, and if a project needs a novel or bespoke workflow, I'll design one rather than force it down a standard path. A lot of my best work came from problems with no off-the-shelf answer — making music become a deaf artist's "voice" in an immersive VR artwork, conforming "unusable" orchestral recordings into the highlight of an installation, or integrating dozens of contributors for a ceremony broadcast to a billion people. Bring me the awkward brief.
Yes, I can help you find the right library music track for your project. I'm comfortable working with any music, whether that be original (including my own, or another composer's) or library/production music. I can offer up multiple options with fast turnaround.
Yes — and I'm actively looking for more of it. I've written and produced for campaigns (including a Barry White-style track for Mars's Sheba brand via AMV BBDO), pitched and negotiated budgets directly with clients, and cut to multiple lengths and formats for delivery. Fast turnarounds, brand briefs and client feedback are very much my world, and I enjoy them.
I can help you. I'm used to dealing with last minute requests for different music, and I can provide multiple demos in a very short timeframe. I realise how frustrating it is to have cut to a particular track and then have the rug pulled from underneath, but I can help find a solution without the need for recutting.
Yes — it's one of my strengths. Dolby Atmos and 7.1, stems and multichannel routing, broadcast file standards, audio restoration, and terabyte-scale asset management with reliable backups: I've run all of it on real projects. If your delivery spec is unusual, I'll work backwards from it to make sure everything I produce is compatible from the start.
Not at all. I can slot in as a music editor on an existing team, score a project end-to-end, parachute in to fix a specific problem, or take on the whole music-and-sound operation. Tell me the brief and the budget and I'll propose the most useful shape my involvement can take — no more, no less.
Easy, I hope — that's the goal. I'm can-do, calm under pressure, and I treat my job as removing blockers, not adding them. I'm equally comfortable talking music and sound with specialists and with people who'd rather not get technical, so I can translate between the two and keep everyone moving in the same direction. I take notes, options and deadlines seriously, and I'd always rather offer three solutions than one problem.
While I live in Bristol, UK, I work with people and productions wherever they are. I'm set up for remote orchestral recording and collaboration (live monitoring, session assets, score prep) as well as hands-on studio and on-site work, so distance is rarely the deciding factor — the brief is.
Whatever it is, I will be able to help you get to where you need to be. I always think it's best to talk about what you want the music (and sound) to achieve -- what story are you telling? -- rather than getting into technicalities. My job is to interpret your vision into different realities that you can then respond to in more concrete terms. I'm not precious about discarding ideas that aren't right - give me a try!
It's true that AI is getting better and better at imitating art, and generating convincing music, so I can understand the temptation to use it. However, whatever the source of the music, AI can't become the listerner -- the audience -- and feel the complex effect of music on us humans. I see my role primarily as one to always put myself in the shoes of a viewer or listener experiencing the project for the first time. I then break that intuitive reaction down to ask questions as to why things work (or don't), and what needs to happen to make them more effective. Even if the music has been created entirely by AI I could still improve on it through editing to better tell your story.
At heart I'm a creative music editor: I take a composer's music — or hours of raw, unstructured material — and shape it to picture, to a brief, and to broadcast spec. Around that I compose, produce, arrange, restore audio, and run the technical and organisational side that sits between a creative idea and a finished deliverable. Depending on what a project needs, I can be the music editor, the composer, the problem-solver, or the person quietly keeping the whole music and sound operation on the rails.
That's often my favourite kind of job. I'm a generalist by instinct: I like figuring things out, and if a project needs a novel or bespoke workflow, I'll design one rather than force it down a standard path. A lot of my best work came from problems with no off-the-shelf answer — making music become a deaf artist's "voice" in an immersive VR artwork, conforming "unusable" orchestral recordings into the highlight of an installation, or integrating dozens of contributors for a ceremony broadcast to a billion people. Bring me the awkward brief.
Yes, I can help you find the right library music track for your project. I'm comfortable working with any music, whether that be original (including my own, or another composer's) or library/production music. I can offer up multiple options with fast turnaround.
Yes — and I'm actively looking for more of it. I've written and produced for campaigns (including a Barry White-style track for Mars's Sheba brand via AMV BBDO), pitched and negotiated budgets directly with clients, and cut to multiple lengths and formats for delivery. Fast turnarounds, brand briefs and client feedback are very much my world, and I enjoy them.
I can help you. I'm used to dealing with last minute requests for different music, and I can provide multiple demos in a very short timeframe. I realise how frustrating it is to have cut to a particular track and then have the rug pulled from underneath, but I can help find a solution without the need for recutting.
Yes — it's one of my strengths. Dolby Atmos and 7.1, stems and multichannel routing, broadcast file standards, audio restoration, and terabyte-scale asset management with reliable backups: I've run all of it on real projects. If your delivery spec is unusual, I'll work backwards from it to make sure everything I produce is compatible from the start.
Not at all. I can slot in as a music editor on an existing team, score a project end-to-end, parachute in to fix a specific problem, or take on the whole music-and-sound operation. Tell me the brief and the budget and I'll propose the most useful shape my involvement can take — no more, no less.
Easy, I hope — that's the goal. I'm can-do, calm under pressure, and I treat my job as removing blockers, not adding them. I'm equally comfortable talking music and sound with specialists and with people who'd rather not get technical, so I can translate between the two and keep everyone moving in the same direction. I take notes, options and deadlines seriously, and I'd always rather offer three solutions than one problem.
While I live in Bristol, UK, I work with people and productions wherever they are. I'm set up for remote orchestral recording and collaboration (live monitoring, session assets, score prep) as well as hands-on studio and on-site work, so distance is rarely the deciding factor — the brief is.
Whatever it is, I will be able to help you get to where you need to be. I always think it's best to talk about what you want the music (and sound) to achieve -- what story are you telling? -- rather than getting into technicalities. My job is to interpret your vision into different realities that you can then respond to in more concrete terms. I'm not precious about discarding ideas that aren't right - give me a try!
It's true that AI is getting better and better at imitating art, and generating convincing music, so I can understand the temptation to use it. However, whatever the source of the music, AI can't become the listerner -- the audience -- and feel the complex effect of music on us humans. I see my role primarily as one to always put myself in the shoes of a viewer or listener experiencing the project for the first time. I then break that intuitive reaction down to ask questions as to why things work (or don't), and what needs to happen to make them more effective. Even if the music has been created entirely by AI I could still improve on it through editing to better tell your story.
At heart I'm a creative music editor: I take a composer's music — or hours of raw, unstructured material — and shape it to picture, to a brief, and to broadcast spec. Around that I compose, produce, arrange, restore audio, and run the technical and organisational side that sits between a creative idea and a finished deliverable. Depending on what a project needs, I can be the music editor, the composer, the problem-solver, or the person quietly keeping the whole music and sound operation on the rails.
That's often my favourite kind of job. I'm a generalist by instinct: I like figuring things out, and if a project needs a novel or bespoke workflow, I'll design one rather than force it down a standard path. A lot of my best work came from problems with no off-the-shelf answer — making music become a deaf artist's "voice" in an immersive VR artwork, conforming "unusable" orchestral recordings into the highlight of an installation, or integrating dozens of contributors for a ceremony broadcast to a billion people. Bring me the awkward brief.
Yes, I can help you find the right library music track for your project. I'm comfortable working with any music, whether that be original (including my own, or another composer's) or library/production music. I can offer up multiple options with fast turnaround.
Yes — and I'm actively looking for more of it. I've written and produced for campaigns (including a Barry White-style track for Mars's Sheba brand via AMV BBDO), pitched and negotiated budgets directly with clients, and cut to multiple lengths and formats for delivery. Fast turnarounds, brand briefs and client feedback are very much my world, and I enjoy them.
I can help you. I'm used to dealing with last minute requests for different music, and I can provide multiple demos in a very short timeframe. I realise how frustrating it is to have cut to a particular track and then have the rug pulled from underneath, but I can help find a solution without the need for recutting.
Yes — it's one of my strengths. Dolby Atmos and 7.1, stems and multichannel routing, broadcast file standards, audio restoration, and terabyte-scale asset management with reliable backups: I've run all of it on real projects. If your delivery spec is unusual, I'll work backwards from it to make sure everything I produce is compatible from the start.
Not at all. I can slot in as a music editor on an existing team, score a project end-to-end, parachute in to fix a specific problem, or take on the whole music-and-sound operation. Tell me the brief and the budget and I'll propose the most useful shape my involvement can take — no more, no less.
Easy, I hope — that's the goal. I'm can-do, calm under pressure, and I treat my job as removing blockers, not adding them. I'm equally comfortable talking music and sound with specialists and with people who'd rather not get technical, so I can translate between the two and keep everyone moving in the same direction. I take notes, options and deadlines seriously, and I'd always rather offer three solutions than one problem.
While I live in Bristol, UK, I work with people and productions wherever they are. I'm set up for remote orchestral recording and collaboration (live monitoring, session assets, score prep) as well as hands-on studio and on-site work, so distance is rarely the deciding factor — the brief is.
Whatever it is, I will be able to help you get to where you need to be. I always think it's best to talk about what you want the music (and sound) to achieve -- what story are you telling? -- rather than getting into technicalities. My job is to interpret your vision into different realities that you can then respond to in more concrete terms. I'm not precious about discarding ideas that aren't right - give me a try!
It's true that AI is getting better and better at imitating art, and generating convincing music, so I can understand the temptation to use it. However, whatever the source of the music, AI can't become the listerner -- the audience -- and feel the complex effect of music on us humans. I see my role primarily as one to always put myself in the shoes of a viewer or listener experiencing the project for the first time. I then break that intuitive reaction down to ask questions as to why things work (or don't), and what needs to happen to make them more effective. Even if the music has been created entirely by AI I could still improve on it through editing to better tell your story.














